Usability · A Practitioner's Guide
What is usability, and why does it matter?
Usability is the quality that makes a product easy, efficient, and satisfying to use. It is not one thing — it is a composite of learnability, efficiency, memorability, error tolerance, and satisfaction. Get it right and people accomplish their goals. Get it wrong and they leave, or make costly mistakes.
Recruiting Participants & the Legend of “The General Public”
“We want to test with everyday users” sounds reasonable. In practice it is one of the most common research mistakes. Learn why participant specificity is the foundation of valid findings — and how to recruit the right people without burning your timeline.
The problem with “The General Public”
Research aimed at “anyone” produces findings that apply to no one. Every product has a real user — a person with domain knowledge, a mental model shaped by prior tools, and specific goals. Recruiting outside that population generates noise, not signal. You end up optimising for a fictional user while your actual users suffer.
How to recruit the right people
The five components of usability
UX is not UI
UI is the surface — buttons, typography, colour. UX is the entire experience a person has: the first moment of confusion, the moment of success, the feeling after the session ends. A polished UI on top of a broken information architecture is still a bad experience.
Choosing the right method
No single method answers every question. The choice depends on where you are in the design process and what you need to know.
Method reference
Nielsen's 10 heuristics
How To & Tools
Practical frameworks and approaches
Select a topic to explore a structured breakdown — from running research to managing projects and designing for clarity.
Content Strategy in UX
Content is the product. Words, labels, instructions, and error messages are interface elements — not filler. Content strategy in UX means designing the information architecture, hierarchy, and language from the first wireframe.
Core principles
Managing UX Research Projects
UX research does not manage itself. Without a clear plan, studies run over schedule, findings get buried in decks nobody reads, and stakeholders lose confidence in the process. Treat research like a product: scope it, schedule it, ship findings on time.
A lightweight UX project framework
Visual Design as a Usability Tool
Visual design is not decoration — it is communication. Every spacing decision, contrast ratio, and typographic weight is either helping users understand a hierarchy or making it harder. Ask of every visual decision: does this help users know what to do next?